Ease of Use Design with Cognition

digital interaction students study on a laptop

PERCEPTION
How does human perception affect the way users interact with interfaces?

MEMORY
Short-term and long-term memory in interface interaction

LIMITATIONS
Limitations and their implications for interface design

LEARNING
How users learn to use interfaces 

Perceptions

We perceive what we expect

  • Design rules based on human psychology
  • How we perceive, learn, reason, remember and how we convert intentions into actions
  • Use human cognition
  • Perceptual & cognitive psychology
  • User-interface design guidelines are based on human psychology
  • We largely perceive what we expect to perceive
  • Our expectations, therefore our perceptions, are biased by
    • the past  our experience
    • the present  the current context
    • the future  our goals

Perceptions – biased by experience

  • Users select items without looking at them carefully
  • Example of a design guideline: place controls consistently

Perceptions – biased by current context

  • Meanings dependent on the surrounding words (context window)
    • Polish silverware – Fold napkins
    • Polish silverware – French napkins

Perceptions – biased between senses

  • What we see is biased by what we hear
  • What we hear is biased by what we touch
  • Recognition is stimulated by the context
  • This includes:
  • nearby objects
  • events
  • memories
    • e.g. dog chases a cat after a car journey

Bias by Goals

  • Things unrelated to our goal get filtered out
  • For example: websites we don’t ignore items we don’t notice them.
  • Analogy: at a party we pay attention to a person/persons and filter out the ‘noise’.

Design Implications

  • Avoid ambiguity
    • Rely on conventions and standards
    • Upper left light on buttons
  • Be consistent
    • Place items in consistent locations
    • Same color, font style etc.
  • Understand the user’s goals

Gestalt principles of visual perception

  • Early 20th century German psychologists researched how humans visual perceptions work
  • We impose structure on what we see
  • We perceive
    • whole shapes, figures and objects
    • rather than disconnected edges, lines and areas
  • The German word for shape is ‘Gestalt’ so these theories became known as the ‘Gestalt principles of visual perception’.
  • Proximity
  • Similarity
  • Continuity
  • Closure
  • Symmetry
  • Figure / ground
  • Common face

Proximity

  • Objects near each other appear grouped
  • Example: stars are horizontal or vertically grouped
  • Design objects together
  • To reduce visual clutter group without boxes or borders

Similarity

  • Objects that appear similar also appear grouped

Continuity

  • We tend to resolve ambiguity
  • Fill in missing data
  • Perceive whole objects
  • Assume continuous forms

Closure

  • Similarly to continuity
  • we close open figures
  • GUI use – we stack objects

Symmetry

  • We can exploit this trait in design
  • 3D on a 2D display

Figure / Ground

  • We separate into foreground and background
  • Foreground is primary attention

Common Face

  • Moving objects
    • We perceive objects that are moving together as grouped or related
    • Work together not individually

Seek visual structure

We seek and use visual structure

  • Perceiving structure helps us make sense of objects and events quickly
  • So when information is presented in a structured way it is easier to scan and understand
  • People read top to bottom so labels below are poor design
  • Also poor design is if labels are as close to unrelated information as they are to the related information.

Long numbers

  • Small pieces of information can be made easier by applying structure
  • separate fields
  • spaces or punctuation
  • 4151234567  or  (415) 123 – 4567
  • 1234567890123456  or  1234 – 5678 – 9012 – 3456
  • Dates can be formatted differently – Inform the user of the required format

Visual hierarchy

  • An important method to provide information that is easy to understand is to use a visual hierarchy
  • Break information into sections
  • Label each section
  • Sections & subsections form a hierarchy
  • Higher sections are presented more prominently
  • Users can find things quicker

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